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Color in Color: Hexachromatic Desktop (Official Website)
Contents:
Color in Color: Hexachromatic Desktop is a revolutionary Personal Computer (PC) & Virtual Reality (VR) application that allows you to fully customize your digital color vision. One if its main features is the separate customizability of each eye's digital color space. This dichoptic color viewing introduces you to a 6-dimensional color space containing more than 240 trillion amazing and novel dichoptic colors (about 16 million times more colors than the average person can see) that can be implemented into the digital 3D color space. This tool transforms your digital color vision from a biologically limited and static into a malleable and customizable sense.
Important: Use Color in Color: Hexachromatic Desktop at your own risk. The developer is not liable for any issues that may arise from its use. Please ensure your system meets the minimum requirements. Note that the application may not be compatible with Windows versions older than Windows 11.
Important: Make sure to ease into using cross- or parallel-eye viewing techniques and dichoptic color viewing in Virtual Reality. If you're a beginner and you're overusing skill-based techniques, you might temporarily get eye strain and/or headaches. Implement frequent pauses based on your skill and comfort level. Flashing and intense colors warning!
Important: Since there's a chance that Color in Color: Hexachromatic Desktop doesn't work on some setups despite meeting the hardware and software requirements, you can find a free demo version on its itch.io page. Use this to test whether this tool will work for your specific setup. If the demo works, then the main application should also work. Be aware that I can't guarantee compatibility of the screen capture and VR mode with every hardware and software setup.
Important: If the file path name of the directory in which the folder of this application lies is too long, then it might not properly work. Ensure that that the full application folder lies in a directory whose file path name isn't too long.
Custom Color Space (via 1D, 2D and 3D Color Textures): This feature allows you to customize the entire digital color space. Anything visible on your desktop changes its colors according to your customization.
Dichoptic Color Viewing: This feature allows you to individually customize the color space of each eye. You can color the digital trichromatic color space in any of the amazing 274,942,000,000,000 (two hundred seventy-four trillion nine hundred forty-two billion) dichoptic colors.
PC and VR Modes: The PC mode allows you to view your custom color vision on a single screen as well as dichoptically via a split-screen. The VR mode allows the same functionality but with a bigger screen and without you having to e.g. cross your eyes to view dichoptic colors.
Real-Time Performance: Can capture and remap the colors of a 1080p desktop in real-time on an i7-8700 + GTX 1070 Ti in both the PC mode and VR mode, leaving enough headroom to play, for example, Minecraft alongside it at 45-60 FPS in the PC mode and at 75-85 FPS in the VR mode without major lags. Games like The Binding of Issac, Sacred Gold, Stardew Valley, etc. can be played with almost no additional FPS drops (depending on your specific hardware and software setup).
This application is for:
Artists who want to be able to fully customize their digital color vision to view art and anything on their desktop in new colors.
Designers, Scientists & Educators who want to explore the digital 3-dimensional color space in fully customizable trichromatic and dichoptic hexachromatic colors through stereo viewing techniques and Virtual Reality. This tool is perfect for artistic, scientific as well as educational contexts.
Color Nerds who want to test the limits of dichoptic color vision in humans and want an easy way to view anything on their desktop in customizable trichromatic and dichoptic hexachromatic colors. Especially exploring dichoptic colors is made incredibly easy with this tool.
And generally those who want to watch videos, series and play games with freely customizable colors.
This application is perfect for you...
...if you want a way to reliably and consistently make custom color changes to the full 3D space of digital trichromatic colors.
...if you want to view paintings in many different colors and through many different kinds of color visions without having to redraw or manually adjust every color.
...if you're studying color vision and want an easy plug-in method for different kinds of simulated color visions.
...if you want to experiment with viewing the innumerable dichoptic colors in meaningful contexts (e.g. in games, images and videos).
...if you want to experience hexachromatic dichoptic colors (in a trichromatic context) in VR without having to cross your eyes.
...if you want to read black and white media (e.g. Manga) in color.
...if you're an anomalous trichromat with a color vision deficiency and want a way to adjust the colors of your screen with high precision.
...if you want to test out different color visions, no matter how silly or peculiar they might seem.
...if you want a way to highly certain colors of the digital trichromatic color space with high precision.
...if you want to simulate normal trichromatic color discriminability as someone with a color vision deficiency. See How To Correct Color Vision Deficiencies and A Functional Trichromacy for the Colorblind for more information.
...and a lot more useful areas of application! Your only limit is your imagination.
Since color encompasses almost everything we encounter in digital media (an exception being music, for example), having the ability to adjust and change any color of the digital 3D color space to any other color you like – and that even for each eye individually – is what makes Color in Color: Hexachromatic Desktop a powerful all-rounder that can be used for almost anything.
Minimum
OS: Windows 11 64-bit. With Windows 10 (version 1809 or later) the screen capture and/or overlay functionality may not work.
Processor: Intel Core i5-2400 @ 2.5 GHz or AMD FX-6300 (4 hardware threads)
Memory: 8 GB RAM
Graphics: DirectX 11–compatible GPU with ≥2 GB VRAM (GeForce GTX 660, Radeon HD 7870, or newer integrated Intel UHD 630)
DirectX: Version 11 (feature level 11_0)
Storage: 500 MB available space
Display: 1× monitor up to 1920 × 1080 at 60 Hz
Recommended
OS: Windows 11 64-bit (25H2); Window 11 is highly recommended because the overlay functionality only works on Windows 11!
Processor: Intel Core i7-8700 or AMD Ryzen 5 3600
Memory: 16 GB RAM
Graphics: NVIDIA GeForce GTX 1070 Ti / RTX 2060 or AMD Radeon RX 590 / 6600 (≥4 GB VRAM)
DirectX: Version 12 (feature level 12_0 – fully backward compatible)
Storage: 1 GB available space
Display: Up to 2560 × 1440 @ 75 Hz, multiple-monitor 1080p setups (a higher native screen resolution will cost more performance)
Using the following example setup Color in Color: Hexachromatic Desktop will run at an average of 40-60 FPS in the PC mode and 70-90 FPS in the VR mode using a 1080p screen with no other performance intensive application(s) running concurrently.
You can close Color in Color: Hexachromatic Desktop (Settings) while Color in Color: Hexachromatic Desktop (PC-VR) is running to increase the FPS!
OS Compatibility: Windows 11. In general, the lastest Windows 11 version (last update: 11.08.2026) is recommended and has the highest chance of compatibility. There are no additional system requirements at this time. This application may or may not work on Windows 10!
Free Auxiliary Applications & Content:
Create custom 1D and 2D color textures that can be loaded into Color in Color: Hexachromatic Desktop (Settings).
Create custom 1D and 2D color textures that can be loaded into Color in Color: Hexachromatic Desktop (Settings).
The many starter spectra include: color vision deficiencies (CVD), monochromacies daltonisations, enhanced/altered trichromacies, and a lot more!
General Information:
Color in Color: Hexachromatic Desktop is the successor to Custom Color Vision.
Engine: Unity
Coding Language: C#
Developed in OS: Microsoft Windows 11 Home
Studio: Ooqui Sensory Lab
Developer: Kilian-Roy Lachner (alias: Ooqui)
Version History:
Color in Color: Hexachromatic Desktop (V1.0)
The first commercially available version of the Color in Color: Hexachromatic Desktop application (V1.0).
Color in Color: Hexachromatic Desktop (Settings) and Color in Color: Hexachromatic Desktop (PC-VR) are two separate applications that unite into a single tool.
Download & carefully read the Readme.txt file
Download and unpack the Color in Color: Hexachromatic Desktop (Settings) and Color in Color: Hexachromatic Desktop (PC-VR) .zip files
First start Color in Color: Hexachromatic Desktop (Settings), thereafter start Color in Color: Hexachromatic Desktop (PC-VR), so that the settings correctly load in the first session. (no additional installations required)
For the Virtual Reality (VR) mode, you additionally need:
a compatible VR headset (e.g. Pico 4, with at least one controller)
a PC-VR connection program (e.g. Pico Connect for the Pico 4 VR headset)
a VR platform and engine that serves as a universal hub for VR games and apps (e.g. SteamVR)
Some applications that you want to view while running the VR mode might need to be started before the whole VR pipeline has been set up, so that Color in Color: Hexachromatic Desktop (PC-VR) gets recognized as the primary VR application on initialization.
Hexachromatic Desktop (Settings)
Number Explanation (Hexachromatic Desktop, Settings)
01: image: logo
02: text: application name
03: button: minimize window
04: button: maximize window
05: button: close window
06: input field: enter/adjust template name (avoid duplicating template names)
07: button: reload template list
08: button: add (current settings) as new template
09: button: overwrite selected template
10: button: load/select default template (i.e. normal trichromacy)
11: button: delete selected template
12: button: open file path window
13: button: open link to website window
14: button: expand/contract loaded texture preview
15: button: switch between full-screen & windowed
16: button: normalize window size (to 25% of screen resolution)
17: slider: texture slice selection
18: button: texture preview and selection; click to open OS native file selection; only images and dedicated 3D texture files can be loaded
19: slider: vertically slice through 1D/2D textures over time; rotate 3D textures
20: image: hue spectrum preview
21: button: normalize texture slice selection
22: button: top/bottom texture slice selection
23: button: bottom/top texture slice selection
24: button: random texture slice selection
25: image: animated logo
26: text: template name
27: button: template area
28: image: 1D/2D texture preview
29: image: 3D texture preview
30: button: example: 3D texture preview
31: button: example: 1D/2D texture preview
32: input field: folder structure file path directory; load any custom directory that contains the necessary folder structure; folder structure is created automatically if there isn't one already; just select an empty folder (with any name you like) and the necessary folder structure will be created in there if not already present
33: button: selects the default folder structure on the desktop; folder structure is created and named automatically if there isn't one already
34: button: close file path window (see: #12)
Selecting a template will move it to the top of the template list. You cannot manually relocate templates up or down in the template list. Use mouse wheel or dragging on a template to move up and down in the template list. Motionlessly hover over an UI element for a short time to show its tooltip.
Hexachromatic Desktop (Folders)
These folders are created automatically on startup of Color in Color: Hexachromatic Desktop (Settings) if you don't have a folder structed already loaded. Do not delete or remove any of these folders. You can move the parent folder to a different location.
Number Explanation (Hexachromatic Desktop, Folders)
01: folder: contains current 3D texture data (left)
02: folder: contains current 3D texture data (right)
03: folder: contains current spectrum slice (left)
04: folder: contains current spectrum slice (right)
05: folder: contains the default 1D texture that's loaded by clicking on the "load/select default template" button in the Settings
06: folder: contains the default 3D texture that's loaded by clicking on the "load/select default template" button in the Settings
07: folder: contains the template list (left); after adding or deleting a texture click the "reload template list" button in the Settings for this change to register
08: folder: contains the template list (right); after adding or deleting a texture click the "reload template list" button in the Settings for this change to register
09: folder: contains a temporary spectrum of the selected template (left)
10: folder: contains a temporary spectrum of the selected template (right)
11: text file: contains file path directory name; avoid manually changing the contents of this file
Hexachromatic Desktop (PC-VR), Mode Selection
Number Explanation (Hexachromatic Desktop, PC-VR, Mode Selection)
01: button: open Color in Color: Hexachromatic Desktop in PC mode
02: button: open Color in Color: Hexachromatic Desktop in VR mode (VR pipeline has to be set up beforehand)
03: button: open link to website window
Hexachromatic Desktop (PC-VR), PC Mode
Number Explanation (Hexachromatic Desktop, PC-VR, PC Mode)
01: image: logo; appears in the top left the closer you get to it; click to de-/activate all visual elements but the split-screens
02: text: selected template's name; use the Settings' #06 to change a template's name
03: button: application screenshot (3840x2160); screenshot will be save to a folder named "Screenshots (Color in Color)" on your desktop
04: button: cycle through available monitors
05: button: open file path window; i.e. the same window and functionality is in #12 of the Settings
06: button: open link to website window
07: button: open hexachromatic code reader; click on a (dichoptic) color on the split-screen to select it and close the hexachromatic code reader
08: text: shows the hexachromatic code of the selected (dichoptic) color; can be copied to clipboard
09: image: split-color preview of the selected (dichoptic) color
10: button: open dichoptic zoom display; additional zoom can be applied via the mouse wheel; click anywhere on the screen to close the zoom display
11: button: toggle display outline
12: button: switch between full-screen & windowed
13: slider: resize stereo displays (i.e. the split-screens); this functionality useful for beginners in stereo viewing techniques
14: button: paste custom background color hex-code from clipboard (example: #ff0000, the "#" in the front is necessary!); this is an experimental feature
15: button: revert background color to normal
16: text: frames per second (FPS) of the application; does not perfectly reflect the FPS of the screen capture
17: image: animated logo
18: image: split-screen (left); double click to expand to full window size
19: image: split-screen (right); double click to expand to full window size
20: image: preview spectrum of selected template (left)
21: image: preview spectrum of selected template (right)
22: button: focused screen (left or right) in full window size; double click to shrink screen to original size
Motionlessly hover over an UI element for a short time to show its tooltip. Drag the split-screens to the left to switch to a split-screens with normal trichromacy, and vice versa. Drag the top visual element row up and down to change the vertical position of all visual elements. Double click a screen to focus and expand it to full window size.
Shortcuts & Additional Functionalities (Hexachromatic Desktop, PC-VR, PC Mode)
activate see/click through feature: left control + left shift + o
In the PC mode you can use this shortcut "LEFT STRG + LEFT SHFIT + O" to activate the see/click through feature. This feature lets the screen capture ignore its own window, allowing you to use this tool on a single screen without it recording itself. This is an experimental feature that may or may not work with your hardware and software setup!
Other shortcuts are explained via the tooltips inside the application. Motionlessly hover over an UI element for a short time to show its tooltip.
Hexachromatic Desktop (PC-VR), VR Mode
Continuously press the primary button on one of your VR controllers to open the circular context menu, and calmy hold said VR controller. To select one of its options, move the controller into the direction of the option until its black dot becomes green. Move the controller away from the option to its original position to undo this selection. This allows you to select any of the options in the circular context menu by simply moving your controller. Once you release the primary button the selected option's functionality will activate. If no option has been selected, nothing will happen. The original position of the controller is the position where you most recently pressed the primary button.
Number Explanation (Hexachromatic Desktop, PC-VR, VR Mode)
01: window: example: SteamVR window with Pico 4 VR headset loaded
02: button: adjust the virtual screen's curvature and position; quickly move the controller forward or backward to change the screen's distance/size; quickly move the controller left or right to change the screen's horizontal position; quickly move the controller up or down to change the screen's vertical position; tilt the controller to the left to steadily flatten the screen and to the right to steadily curve it; click the primary button of the respective VR controller to close the screen adjustment; the custom screen curvature and position is saved across sessions
03: button: take VR screenshot (split-screen); saves screenshot to a folder named "Screenshots (Color in Color VR)" on your desktop
04: button: revert the virtual screen's curvature and position back to normal
05: button: cycle to next available monitor
06: button: close application
07: button: switch between normal VR view mode and VR screenshot view mode
08: text: import VR image for VR screenshot view mode; image must be in the same style as VR screenshots take with this application, i.e. as seamless horizontal array of two equally sized images
09: button: open file path settings window & with the VR recording button (see VR Recording: #01)
10: image: option selection indicator; black = not selected, green = selected
11: image: virtual screen (overlapping left & right eye perspectives)
12: text: selected template's name; use the Settings' #06 to change a template's name
13: text: description of the circular context menu's selected option
14: button: folder structure file path directory; load any custom directory that contains the necessary folder structure; folder structure is created automatically if there isn't one already; just select an empty folder (with any name you like) and the necessary folder structure will be created in there if not already present
15: button: selects the default folder structure on the desktop; folder structure is created and named automatically if there isn't one already
16: button: close file path window
17: button: open VR Recording Overlay (see: VR Recording)
Shortcuts & Additional Functionalities (Hexachromatic Desktop, PC-VR, VR Mode)
Quit Application: Escape
Hexachromatic Desktop (PC-VR), VR Mode - VR Recording
Number Explanation (Hexachromatic Desktop, PC-VR, VR Mode, VR Recording)
01: button: click to open the VR Recording Overlay
02: image: VR Recording Overlay's left screen; click to expand this screen to full window size
03: image: VR Recording Overlay's right screen; click to expand this screen to full window size
04: background: click to close the VR Recording Overlay
05: image: VR Recording Overlay's expanded left screen; click to shrink this screen to full window size
06: image: VR Recording Overlay's expanded right screen; click to shrink this screen to full window size
Hexachromatic Desktop (PC-VR), DEMO
The demo of Color in Color: Hexachroamtic Desktop (PC-VR) works exactly like the main application, but it's limited to not synchronize with Color in Color: Hexachromatic Desktop (Settings). It's loaded with a fixed template that cannot be changed. This demo is only for testing whether the screen recording and VR functionality works for your specific hardware and software setup!
Discord
Connect with many other like-minded people here on the Ooqui Sensory Lab Discord server and share your custom spectra, textures, images, screenshots, theories and projects!
Studio: Ooqui Sensory Lab
Developer/Copyright: Kilian-Roy Lachner (alias: "Ooqui")
Version: Color in Color: Hexachromatic Paint V1.0
Website: www.color-in-color.info
Business & Support E-Mail: ooquisensorylab@gmail.com
Please only write me e-mails for important matters. I may or may not answer e-mails.
List of Known Issues
The Hexachromatic Code Reader might not always perfectly read out the colors on the split-screen. The color name may sometimes be inaccurate.
Is this application Windows only?
Yes, currently Color in Color: Hexachromatic Desktop is only available for Windows 11. It may or may not work for Window 10.
Where can I get support/help if I have any problems with or questions about the application?
First, please read this website for the Color in Color: Hexachromatic Desktop very carefully once again. Your question might have already been answered resp. your problem already solved, and you might have just overlooked it.
If there's still questions and your problem hasn't been addressed, you can get help and support on the Ooqui Sensory Lab Discord server.
I might or might not reply! Support is currently free, so it's entirely dependent on my time schedule, and whether I can or want to help with solving your problems and answering your questions! Only use the support e-mail if your feel like it's absolutely necessary!
Can I use this tool with only one monitor?
Yes.
In the PC mode you can use the shortcut "LEFT STRG + LEFT SHFIT + O" to activate the see/click through feature. This feature lets the screen capture ignore its own window, allowing you to use this tool on a single screen without it recording itself. This is an experimental feature that may or may not work with your hardware and software setup!
In the VR mode you can simply minimize the window. This frees up your view of the desktop in VR so that the window doesn't record itself.
Alternatively, in the PC mode you can use Virtual Display to simulate a virtual monitor. Once this virtual monitor is setup correctly, you can automatically switch to it in the Color in Color: Hexachromatic Desktop main application via the monitor switch button.
More answered questions will follow depending on how often they occur.
EULA - IMPORTANT - READ CAREFULLY!
Last Updated: August 11, 2026
This End User License Agreement ("EULA") is a legal agreement between you (either an individual or a single entity, hereinafter "You" or "Licensee") and Kilian-Roy Lachner (alias: "Ooqui") / Ooqui Sensory Lab (hereinafter "Licensor" or "Developer") for the software application "Color in Color: Hexachromatic Desktop" and any associated media, printed materials, and "online" or electronic documentation (collectively, the "Software").
By installing, copying, downloading, accessing, or otherwise using the Software, You agree to be bound by the terms of this EULA. If You do not agree to the terms of this EULA, do not install or use the Software.
1. Grant of License
a. The Licensor grants You a personal, non-exclusive, non-transferable, limited license to install and use one copy of the Software on a compatible Windows-based computer device that You own or control, solely for your personal, educational, or internal professional purposes as described in the Software’s documentation.
b. You may make one backup copy of the Software solely for archival purposes.
2. Restrictions on Use
You agree not to, and You will not permit others to:
a. Modify, adapt, translate, reverse engineer, decompile, disassemble, or otherwise attempt to discover the source code of the Software or create derivative works based on the Software.
b. Rent, lease, sell, sublicense, assign, distribute, publish, transfer, or otherwise make the Software available to any third party for any reason.
c. Use the Software for any direct commercial purpose (e.g., reselling the Software, offering its core functionality as a paid service, or bundling it with a commercial product for sale) without the prior express written consent of the Licensor.
Clarification: Use of the Software for educational demonstration purposes or as a tool within your professional design work (e.g., to test accessibility or create visual effects for a project) is permitted under this license, provided this use does not constitute direct commercial exploitation or redistribution of the Software itself.
d. Remove or alter any copyright, trademark, or other proprietary notices or labels contained on or within the Software.
e. Use the Software for any purpose that is illegal or prohibited by this EULA or any applicable law.
f. Use the Software in any manner that could damage, disable, overburden, or impair its functionality or interfere with any other party’s use and enjoyment of the Software.
g. Remake the Software or any significant parts of it.
Clarification: For strictly personal, non-commercial and educational use you are allowed to experiment with rebuilding individual parts of the application.
3. Intellectual Property Rights
a. The Software is licensed, not sold, to You. The Licensor retains all ownership, title, copyright, and other intellectual property rights in and to the Software (including, but not limited to, any images, photographs, animations, video, audio, music, text, and "applets" incorporated into the Software), the accompanying printed materials, and any copies of the Software.
b. All rights not expressly granted to You under this EULA are reserved by the Licensor.
4. Disclaimer of Warranties
a. THE SOFTWARE IS PROVIDED "AS IS" AND "AS AVAILABLE," WITH ALL FAULTS AND WITHOUT WARRANTY OF ANY KIND. THE LICENSOR HEREBY DISCLAIMS ALL WARRANTIES AND CONDITIONS WITH RESPECT TO THE SOFTWARE, EITHER EXPRESS, IMPLIED, OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES AND/OR CONDITIONS OF MERCHANTABILITY, OF SATISFACTORY QUALITY, OF FITNESS FOR A PARTICULAR PURPOSE, OF ACCURACY, OF QUIET ENJOYMENT, AND NON-INFRINGEMENT OF THIRD-PARTY RIGHTS.
b. THE LICENSOR DOES NOT WARRANT AGAINST INTERFERENCE WITH YOUR ENJOYMENT OF THE SOFTWARE, THAT THE FUNCTIONS CONTAINED IN THE SOFTWARE WILL MEET YOUR REQUIREMENTS, THAT THE OPERATION OF THE SOFTWARE WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT DEFECTS IN THE SOFTWARE WILL BE CORRECTED. NO ORAL OR WRITTEN INFORMATION OR ADVICE GIVEN BY THE LICENSOR OR AN AUTHORIZED REPRESENTATIVE SHALL CREATE A WARRANTY.
c. YOU EXPRESSLY ACKNOWLEDGE AND AGREE THAT USE OF THE SOFTWARE IS AT YOUR SOLE RISK.
5. Limitation of Liability
a. TO THE EXTENT NOT PROHIBITED BY LAW, IN NO EVENT SHALL THE LICENSOR BE LIABLE FOR ANY PERSONAL INJURY, OR ANY INCIDENTAL, SPECIAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER, INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF PROFITS, LOSS OF DATA, BUSINESS INTERRUPTION, OR ANY OTHER COMMERCIAL DAMAGES OR LOSSES, ARISING OUT OF OR RELATED TO YOUR USE OR INABILITY TO USE THE SOFTWARE, HOWEVER CAUSED, REGARDLESS OF THE THEORY OF LIABILITY (CONTRACT, TORT, OR OTHERWISE) AND EVEN IF THE LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
b. IN NO EVENT SHALL THE LICENSOR'S TOTAL LIABILITY TO YOU FOR ALL DAMAGES (OTHER THAN AS MAY BE REQUIRED BY APPLICABLE LAW IN CASES INVOLVING PERSONAL INJURY) EXCEED THE AMOUNT OF FIFTY U.S. DOLLARS ($50.00) OR THE AMOUNT YOU PAID FOR THE SOFTWARE, WHICHEVER IS GREATER. THE FOREGOING LIMITATIONS WILL APPLY EVEN IF THE ABOVE STATED REMEDY FAILS OF ITS ESSENTIAL PURPOSE.
6. Termination
a. This EULA is effective until terminated. Your rights under this EULA will terminate automatically without notice from the Licensor if You fail to comply with any term(s) of this EULA.
b. Upon termination of this EULA, You shall cease all use of the Software and destroy all copies, full or partial, of the Software in Your possession or control.
c. Sections 2, 3, 4, 5, 7, 8, and 9 shall survive any termination of this EULA.
7. Governing Law
This EULA shall be governed by and construed in accordance with the laws of the jurisdiction in which the Licensor is based without regard to its conflict of law principles. You agree that any legal action or proceeding arising out of or related to this EULA shall be brought exclusively in the competent courts of the jurisdiction in which the Licensor is based.
8. Entire Agreement & Severability
a. This EULA constitutes the entire agreement between You and the Licensor relating to the Software and supersedes all prior or contemporaneous understandings, communications, or agreements, whether oral or written, regarding such subject matter.
b. If any provision of this EULA is held to be unenforceable or invalid, such provision will be changed and interpreted to accomplish the objectives of such provision to the greatest extent possible under applicable law, and the remaining provisions will continue in full force and effect.
9. Contact Information
If You have any questions concerning this EULA, or if You desire to contact the Licensor for any reason, please write to:
Kilian-Roy Lachner (Ooqui Sensory Lab)
Email: ooquisensorylab@gmail.com
Website: www.color-in-color.info